![]() There will be unique events and even PR Stunts depending on the season.įorza Horizon 4 will also feature a shared world, with players seeing other real drivers in their game, instead of Drivatars. And if things go dry in the summer, you could race on the riverbeds. Other seasonal gameplay changes include lakes freezing over, which of course opens up new traversal opportunities to reach new locations. Even all surfaces in the game have their own temperature rating, which also affects grip. Snow, ice, muddy and slippery roads, it all affects handling – in addition to tire temperature, which for the first time in Horizon will have a notable impact on gameplay. Great atmosphere aside, going through the in-game year affects driving as well. Running on the Xbox One X, the game is aiming for 4K and HDR support, as well as targeting 60FPS, a first for the series, though only available on the X (and W10 PC) and not the base Xbox One models. Of course, the time of day is dynamic as well. Almost all assets in the game world are affected by the changing weather. The natural lighting and soundscapes also change through the seasons, from birds singing to the howling of the wind. The tech demo showed the cottage during summer, fall, winter, and spring, with the surrounding area changing notably, from the color of the grass/falling leaves, to the snow and frozen ground, to the spring melt and slippery roads. While the size of the map is roughly the same as Australia from Forza Horizon 3, the developers had to design it four times over with each season in mind. The presenters joked that they got quite familiar with the folks living at the home that their data was gathered from, and the owners would amusingly say, “Here come the developers again to photograph our yard”. The idea of dynamic weather seasons began life as an R&D demo for an unrelated project, and we were shown an in-game video of a cottage, as the environment changed through the year. It is less exotic than the past Horizon titles, but again the focus was on immersion and level of detail due to the familiarity of the developers. From large lakes, to castles, the mountains and the countryside, the sense of history was at the forefront of this virtual representation of modern Britain – a locale rarely seen in games. Unlike the previous games, where the team would send a small crew to scout the exotic location for the setting, it was everyone at the studio who took the time to research every little detail about their nation and bring that passion into the game world. It is being treated as a “homecoming” for the franchise, as that’s the location where motorsports racing was first born and evolved, and also the home of the developers themselves. The latest racing title will take players to Britain this time around. With Forza Horizon 4, the main pillars of the design are the location, authenticity, dynamic seasons, and a shared world. With such large player numbers, the developers believe they have a responsibility to keep delivering quality games. He reflected on the success of the series – over 22 million players took up racing in one of the three Horizon games in 2017, and 9 million of those were in Forza Horizon 3. ![]() ![]() Our presentation session was hosted by Benjamin Penrose, Art Director at developer Playground Games. ![]()
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